Ronan Lefevre
Enviro Tech Art
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Unreal Tech Tool
Enviro
Real-time clouds with Gaussian Splatting — Houdini to Unreal R&D
Live procedural set editing on an LED volume — Unreal PCG · nDisplay · OptiTrack
Stylized asset generators — Houdini HDAs for Unreal (caves, trees, pillars)
700 unique terrains with Houdini PDG — batch landscape pipeline to Unreal
Houdini tool suite for a mobile game — buildings, LODs, VAT (Heroes of Mavia)
Houdini → Unreal R&D — procedural desert & cinematic rendering tests
Houdini → Unreal R&D — procedural desert (Azra Games) & cinematic rendering tests
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