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Ronan Lefevre
Ronan Lefevre
Enviro Tech Art
Paris, France

Skills

Houdinihoudini buildingHair/Fur SimulationCloth Simulation3D ModelingEnvironment Modeling2dTexturingIllustrationgeneraliste

Software proficiency

Houdini
Houdini
3ds Max
3ds Max
Photoshop
Photoshop
Premiere
Premiere
Mari
Mari
Unreal Engine
Unreal Engine

Reel

Experience

  • Technical Artist at Freelance
    Dubaï (remote), SA
    October 2023 - Present

    For several months, I've had the opportunity to work for various

    clients, such as the video game industry or advertising. More

    recently, I generated a total of 700 terrains for a small studio using

    Houdini. These terrains were then transferred and textured in the

    Unreal game engine.

  • Enviro Tech Art at Azra Game
    Californie (Remote), US
    July 2023 - September 2023

    When Azra Games came to me to find out what could be done to

    create a procedural landscape directly in the engine. I gave them a

    proof of concept for generating a desert, tiling various parameters

    to change the appearance of the terrain.

  • Houdini TD at Skrice
    paris, FR
    July 2022 - July 2023

    This work was very gratifying, as it enabled us to use a new pipeline

    focused on Houdini. In a team that didn't master Houdini, I had to create and explain the different creation tools.

    Houdini, I had to create and explain the various creation tools available to artists.

    tools available to artists.

    The tools had to be easy to use and designed entirely for the artists.