For several months, I've had the opportunity to work for various
clients, such as the video game industry or advertising. More
recently, I generated a total of 700 terrains for a small studio using
Houdini. These terrains were then transferred and textured in the
Unreal game engine.
When Azra Games came to me to find out what could be done to
create a procedural landscape directly in the engine. I gave them a
proof of concept for generating a desert, tiling various parameters
to change the appearance of the terrain.
This work was very gratifying, as it enabled us to use a new pipeline
focused on Houdini. In a team that didn't master Houdini, I had to create and explain the different creation tools.
Houdini, I had to create and explain the various creation tools available to artists.
tools available to artists.
The tools had to be easy to use and designed entirely for the artists.