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VIRTUAL PRODUCTION TD

These two demos show my tests in Virtual Production with Unreal Engine:
– The first explores real-time editing of procedural content directly on an LED wall.
– The second uses object tracking to project an interactive beam onto the virtual set.
Here are the different tests I am conducting in virtual production.

Demo where I edit Unreal Engine procedural content (PCG) displayed directly on an LED wall. Everything updates in real time, allowing the scene to be modified instantly during Virtual Production.

Demo where I track an object to project a beam of light in Unreal Engine. The beam appears live on the LED wall, creating immediate interaction between the object and the virtual environment.