Hi, I had the chance to work on the "Heroes of Mavia" game for Skrice as a Houdini Tech Art. This job was very rewarding as it allowed me to use a new pipeline centered on Houdini. Mixed in with a team that didn't master Houdini, I had to create and explain the different creation tools available to the artists.
I'm working on firing and optimizing tools for building in the game.
This is a tool for creating and editing LODs for normal and poly editing for each part.
This is a tool for converting an animation into a texture for gaming.